Squid Game: Unleashed
Squid Game: Unleashed
I was brought onto Squid Game: Unleashed to help fix performance issues by optimizing particle systems
20 emitters
~200 particles
4 emitters
~160 particles
In this case, the left system is the original fire for a grill hazard. It consisted of 20 separate particle systems. bottom glow, two sets of flames, and sparks for each individual fire.
Using two custom low-poly meshes as particle emitters, the same effect was achieved with just 4 emitters, and total particle count was reduced by ~20%.